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BisonUmpire

40-Second Play Clock

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If I am not mistaken, we were told with the implementation of the 40 second play clock to have the ball spotted within 8-12 seconds of the play clock starting.  I feel like eight seconds is plenty of time for hurry up offenses.  The only thing that got in the way sometimes was when you had a slow box.  The umpire is supposed to stay over the ball until we have the box.  If you have a long run and an slow person on the box, that is what can get in the way...  But I am with most officials.... Keep the 40

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On ‎12‎/‎12‎/‎2017 at 10:04 AM, BisonUmpire said:

Why do you think the play clock has an affect on the length of your games? We've been tracking game length for the past 2 years and our average is about 2:20. We've had several just over 2:00. The biggest impact to game length has been number of scores, turnovers, and incomplete passes. Those are the things that extend the length of the game because they cause the clock to be stopped for a period of time.

Looking back over some of the years in which I have data, 2:20 was about the average.  However, now it seems 2:30 to be the average for us.  Is there more scoring, passes, longer 1/2 time, more penalties, poor clock operators, were we faster at placing and starting the 25 clock then what the 40 clock can do?  I don't know. Like I said, it just seems to be longer.  I haven't kept data for the past few years.  I know there is a correlation between all that and game length.  We had a 3 hour game this year with one team going 3 of 17 in the air and the other going 5 of 20 and a combined 20 penalties and 60+ points.  That makes for a crappy night.

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14 minutes ago, zardoz34 said:

Looking back over some of the years in which I have data, 2:20 was about the average.  However, now it seems 2:30 to be the average for us.  Is there more scoring, passes, longer 1/2 time, more penalties, poor clock operators, were we faster at placing and starting the 25 clock then what the 40 clock can do?  I don't know. Like I said, it just seems to be longer.  I haven't kept data for the past few years.  I know there is a correlation between all that and game length.  We had a 3 hour game this year with one team going 3 of 17 in the air and the other going 5 of 20 and a combined 20 penalties and 60+ points.  That makes for a crappy night.

I think it has much more to do with the prevalence of passing in today’s game.

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2 hours ago, bobref said:

I think it has much more to do with the prevalence of passing in today’s game.

When the timing rules were changed however many years ago, that was the biggest difference I've seen. 

We had IC back in the Casey Gillin days, we had a first half that lasted like 1:30, we were kinda like that's the longest half of Football in history, and one of their assistants told us going in at halftime, great job guys, that's the fastest half we've played all year.

Several years back had two no huddle spread check with me teams. Neither team could throw it or catch it. Nearly two hours for the first half. I didn't think that game would EVER get over. Aside from the fact it was two bad teams. 

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