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JustRules

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  1. The Packers had a good team this year as evidenced by their 13-3 record, but they never seemed elite. Kudos for them making the NFC Championship game especially with a rookie head coach. I expect they'll challenge again next week.
  2. Correct with one minor semantic question. The foul before and now is actually illegal formation. What changed is the number that triggers it. Essentially you've always needed at least 7 on the line and no more than 4 in the backfield assuming you have 11 players. The previous rule focus on the 7 on the line. The bad part of that is a team only sent out 10 players and the missing player was someone on the line, they committed a foul even though they were at the disadvantage. The primary thing the rule change last yea did was make that no longer a foul. As long as you have no more than 4 in the backfield you are legal. If you warned them on this once and they continued to do it, it would definitely be a foul.
  3. The warning between plays is usually only given once. If they do it again whether it's the next play or 3 series later it will be a foul. If they are well behind the snapper it will be a foul the first time. Warnings are only given if it's close.
  4. You realize almost every other state has had a mercy rule for a long time? We were one of the last ones. Those states seem to be doing just fine. Having worked many of those huge blowouts there wasn't much accomplished during the second half of those games. The mercy rule at least gives the players an opportunity to get some snaps in. By my experience this year it was 2-3 drives per team. The coaches didn't mind and the players still seemed to have fun regardless of what side they were on. It maybe gets me home 15-20 minutes earlier so not a major difference. This was 100% coach driven by the IFCA. If you have a beef you have it with them.
  5. Common sense would not allow that to happen in a mercy rule situation. How to handle it would be at the referee's discretion. If it was me after the second DOG I would actually stop the clock and tell the head coach he does it again intentionally he will be flagged for unsportsmanlike conduct. This would be done using what we often call the "God" rule. It's to be applied very sparingly (I've never done it that I recall), but it's there to allow the referee to rule on things not specifically covered in the rules. There's a very good chance Robert Faulkens is going to get a phone call too if he does it again. I'm guessing he'll get the message and not do it again.
  6. And the play clock in football is not intended to be as precise as the shot clock in basketball. I would not use that for comparison purposes. DE made a correct point for all levels. Check the game clock, when it hits 0 look at the ball and if it's not moving immediately then flag it. Later in a game that's decided take a deep breath or two. Flagging DOG should be rare and obviously delayed.
  7. I assumed by running clock he meant the clock was running when the DOG happened, not a mercy rule situation. In a mercy rule situation the clock wouldn't stop when the foul happened.
  8. Huge improvement. For the 1 chance out of 1000 a team comes back from 35 points down at halftime I'm fine with leaving it as is. Half our games had a running clock the entire second half. Another one started with 9 minutes left in the 3rd only because the winning team missed 2 extra points in the first half. Both teams still played hard through the second half and the winning team got some valuable snaps for backups. It did exactly what it was intended to do. I will say we had a couple clock operators who "forgot" to stop the clock after the try and before the kickoff. None of the coaches complained about that.
  9. I'm a huge fan of this idea. I'm familiar with a state that does this and it's a huge success. About half of the schools in their smallest class are co-ops. Some are a couple smaller schools joining a school that could possibly support their own team, but most of them would not exist if not for co-ops.
  10. I believe the clock didn't run prior to the time out like it was supposed to so they had to reset the clock. Once the clock was reset the officials backed out.
  11. Logical and well articulated suggestions. I don't necessarily agree with them, but you bring up good points to support your suggestions. As for the home field part, NCAA (FCS/D2/D3) and NAIA use seeds to determine home field until the finals, but they also limit what teams are allowed to do. It's not as restrictive as IHSAA, but it's similar. They become NCAA/NAIA events but hosted at one school's site.
  12. Many folks were going to be outraged regardless of which way they ruled. That has no impact on the game crew before or after the call. They know it's a no win situation so they just go with what their experience and training have taught them and move on. They have more plays to worry about and after the game have next season to worry about.
  13. Probably right. I didn't get to see the first half but know it went from 14-7 to 49-7 very quickly. That can happen via momentum or domination. Look at the CG-BD game earlier in the season vs. the playoff game. Very different results. I'm told the first game was actually much closer than the score because of a few breaks for CG early in the 3rd quarter. LSU and OU could play again and have a very different outcome.
  14. Look at it this way...the call on the field may have actually been: I'm not 100% certain if it was a catch so I'm going to let replay make the actual decision and not confirm that I think it's a catch. Do you see how that's a different mindset or approach for the replay official?
  15. Clemson winning by that large margin doesn't mean Oklahoma didn't belong. Momentum is a crazy thing. I've seen two teams very closely matched turn into a route because a team got on a roll and everything starts to go their way. I worked a game once where a team was down 7 and inside the 5 about to score with under 2 minutes left in the first half. A turnover turned into a defensive touchdown followed by a quick 3-and-out and another long TD on a fluke play making it a 21-point game at halftime. The leading team gets the ball first in the second half and scores giving them a 28-point lead. In about 5 minutes of clock time a game that was about to be tied turned into a 28-point difference. They went on to win by 42, but the teams were much more closely matched than that. On the field you can tell the different between two teams that are truly 42-points apart and a 42-point game due to major momentum.
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